Ok, the game is published, now it’s time to make someone know about it. Here’s what I do – I hope it will help somebody.
Facebook gamedev groups
Well, some of them ban advertising, some of them encourage you sharing projects – I spur you to read groups regulations to do not disturb.
Also, you can get some feedback about your game.
Groups I find appropriate:
These two for LibGDX only:
Play my clone
Indie Game Promo
Mobile Game Development
Mobile Game Developers
I’ve submitted my game to PlayPlayFun which I recommend – they reviewed my game and placed it on their site. Also, they provide a nice support.
If you are a developer and want to feature and promote your games on our site, please visit our Developers’ Sectionor email us at firstname.lastname@example.org.
If you’re an LibGDX user you can submit your game to their gallery or share its forum.
Make Youtube videos?
I did a very… amateur, yeah, that’s the word – amateur video concerning Memo Boxes and posted it into its Google Play site. Despite its unproffesionality it made its job, but to be honest, if I could, I’d do this better.
Articles and things I found interesting
Place where you can publish your own games
FGL – The game industry’s marketplace
TinyBuild’s article “How to pitch your game to a publisher or anyone”
An Indie Game Developer’s Marketing Checklist
Microsoft Virtual Academy
A full gamedev tutorial, featuring how to distribute your game .
An article about publishing a mobile game, unluckily, in polish only.
That’s all, thanks for your attention.
And about things I work on for now – Turn the Snake update featuring squares and triangles would be nice 😀