C++/CMake/OpenGL (both the fixed-pipeline and 4.0+ version).
My Spelunky Classic port for the PSP (and Windows/Linux, as it’s cross-platform) has a renderer utilizing OpenGL 1.3 (ES 1.0) as a rendering API, my never finished rendering library called blue utilizes OpenGL 4.3.
Why 0xdbeef anyway?
900847 reasons to.
Pinback, aspecially the Summer in Abaddon.
Currently living in a small town of Łódź.