Some posts from the feed are ommited in listing due to their triviality.
Video-essays:
- Spelunky-PSP devlog #1 (2020)
- Spelunky-PSP devlog #2 (2020)
- Spelunky-PSP devlog #3 (2020)
- Software-implemented OpenGL – SpelunkyPSP on PocketGo case study (2020)
- Spelunky-PSP devlog #4 (2021)
- Spelunky-PSP devlog #5 (2021)
- PSP HDC 2021 – Spelunky PSP – First year of development (2021)
- Spelunky-PSP – Orthographic camera + Accelerometer on Android (2021)
OpenGL
Android
- The offbeat art of Android live wallpapers (2019)
- Creating live wallpaper in Unity
- Creating live wallpaper in LibGDX
- Creating live wallpaper in Android Studio
- I end up the series by opening a Github repository with templates for all covered technologies.
CTF writeups
- My 35C3 CTF writeup IV – stringmaster2 (2019)
- My 35C3 CTF writeup III – stringmaster1 (2019)
- My 35C3 CTF writeup II – 1996 (2019)
- My 35C3 CTF writeup I – poet (2019)
C++
Linux
- Further tinkering with X11 root window (2018)
- Writing X11 screensaver with C and opengl (2018)
- Recompiling Ubuntu clock to display in hex (2018)
- Using Linux network namespaces to play Minecraft via VPN (2018)
Uncategorized
- Różne V – Sphinx i rozpoznawanie mowy (2017)
- Różne II – Glitchujemy zdjęcia (2017)
- Różne I – Java na olimpiadzie fizycznej (2017)
- Kindle IV jako linuksowy terminal (2018)
- Having a look at sources of Haven & Hearth MMO client (2018)
Sound processing
Series of blog posts that I wrote in high school, eventually resulting in a low-quality modem for sending binary files via computer speakers:
Note to my english-speaking visitors – At that point I still carelessly wrote posts in my native language.
- Sound processing I (2017)
- Sound processing II – Piszemy modem (2017)
- Sound processing III – Przesyłamy dane (2017)
- Sound processing IV – Przesyłamy dane szybciej (2017)
- Sound processing V – Synchronizacja wątków, suma kontrolna (2017)
- Sound processing VI – Piszemy grę (2017)
- Sound processing VII – Przewidywanie trajektorii (2017)
- Sound processing VIII – Shadery i nadawanie pozycji (2017)
- Sound processing IX – Udało się (2017)
- Sound processing X – Dotychczasowe podsumowanie (2017)